Showing posts with label buy WOW gold. Show all posts
Showing posts with label buy WOW gold. Show all posts

Wednesday, July 17, 2013

Come up Much in Current RP, Though


I play Atun on Wyrmrest, and I'm one of the players in Kharanei.
I /think/ that might have been taken from the guild timeline, rather than the official one (which is, as you noted, muddy.) During Cataclysm, some of the guild events caused us to split the guild timeline from Blizzard's timeline-- basically, we have Cataclysm lasting five years, but  it was probably a year in game canon. It really doesn't come up much in current RP, though.

"I like to go with Velen being super special in his connection to the naaru, and other draenei are long lived due to the Light and their inherent magic, but "immortal" is not something I tend to like."
One of the NPCs in Bloodmyst
talks about one of the cities on Argus from memory and the Argent captive you talk to if you start a draenei death knight tells you to remember Argus in hopes of getting you to snap out of it, so a twenty thousand year old draenei doesn't seem to be uusual. My personal headcanon is that they're technically not immortal-- they do age very slowly-- but with a thirty or fifty or sixty thousand year lifespan they may as well be.

It's also assumed that most non-essential personnel were in stasis for a great deal of the trip-- one of the physically older members of the guild was born during the flight, WoW accounts for sale but was a cryo-pod technician, and so didn't go into stasis.

Thursday, June 27, 2013

Blacktooth Grin of WOW

Shu'Halo Life Magazine has run for many seasons, Cheapest WoW accounts but the earliest issues were lost.  Ravkha has taken over the current publication, but it once resided on a blog which is long gone.
If you would like to see the archives of Thunderhoof Clan's adventures from WotLK and Cata times, visit
The <blacktooth grin> are proud to be guild brothers with the thunderhoof. Many times we defended Mulgore and the oats trade route in the barren not just to show alliance who's boss, but to protect the noble tauren of the thunderhoof clan. Many times we invited the thunderhoof taurens to our clan events and many times they invited us as equals to their events. Truly, they are the noblest people you can meet on your caravan travel towards the Mulgore plains.
 Now, to show my respect i shout my clan's warcry: FEAR THE GRIN! But more importantly, i shall shout theirs as well.
The clan is a good and fun community my name is Rosial i am the currently the monk champion and i believe as im speaking on behalf of all the champions we need more challengers so come make your taurens and enjoy our monthly pvp event THE THUNDERARENA! FOR THE HERD! WoW accounts for sale  Clans are far from race-exclusive. In fact, most races have what would be considered "clans;" Dwarves anyone? Pretty sure a clan is just an extended family unit. 
In fact, I'd say a tribe would potentially be made up of multiple clans, since that's just more of a governmental thing, whereas I consider clan to be more familial. Of course, pretty sure the members of TC don't consider themselves to all be related, but maybe just a close unit. They're probably interchangeable. 


There are no "PvP stats"

In regards to this, I like GW2's approach to PvP gear Where to sell World of Warcraft accounts  (in sPvP, not in WvW). Everything has the same stat weights, you just choose what combination of stats you use and is available to everyone who enters. The "gear" you get in sPvP is cosmetic to make you look more aesthetically pleasing.

There are no "PvP stats", everyone has the same stat weights, so the game becomes based on player skill rather than who has more time to get bigger numbers on their gear so they can hit a 6 seconds stun and mash your face in with 2-3 buttons.

Mind you the comparisons are not entirely apples to apples because GW2 plays differently (casting everything on the move, no trinity, dodge mechanics rather than stats), but it could be a possibility to normalize the gear so everyone carries the same stat weights (ie for WoW, if you wanted to carry more health and be a FC as a warrior, you could grab a set that is 3:1 Stam, 1:1 Str, 2:1 Dodge, 1:1 Block, but as a DK get one that is 3:1 Stam, 1:1 Str, 2:1 Dodge, 1:1 Parry, but if you wanted to hit people, go 1:1 Stam, 3:1 Str, 2:1 Haste, 1:1 Crit,) and that would keep people on a relatively even footing gear wise.

It's just an idea, I don't know how well it would work in WoW, but I know it keeps the gateway to entry low for GW2 which is a PvP-centric game.

PvP is absolutely knackered and has been this entire season so far.  Nothing Greg Street says or does convinces anyone that he or his team can fix it anymore. where to buy WoW accounts It's in bad shape. I also worry that the problems have become intractable. Look at how they've left lowbie pvp for years now. That feels like where level 90 pvp is going: a few "correct" classes/specs and a bunch of also-rans.

Wednesday, June 26, 2013

Anyway, I Still Stick to My Idea of WOW

I think PVP has to be completely separated from PVE. Completely.

Different databases, different spells, buy cheap wow accounts even a different launcher. If the person wants to do BGs or Arenas, he logs out, enter another .EXE executable, and then gets sent to an isolated area from where he can't leave. May be a Sanctuary, with vendors, AH, trainers, reforgers, banks. And from there he queues to BGS and Arenas, or duels, including against people from other faction.

What about World PVP? In there, applies the rules from the PVE database... World PVP is not balanced anyway, you just bring new players to counter the attack.

Only then I think PVP can stand a chance to be almost balanced.
PVP gear already makes players choose between those two games at the moment. Yes, you can acquire both, but you could play both under that system too.

You'd keep the chat so it worked across-.exes, obviously. Chat aside, what problems does it create?
To start with it's a barrier to entry for casual players. Forcing people to shut down their current running game, and making them log into a different client would prevent a lot of folks from bothering to PVP in the first place.

Then you have a secondary issue of the fact that Blizz would need to allocate additional resources to maintain separate PVP and PVE clients, for all platforms, in both 32 and 64 bit setups.

I'm also failing to see what actual benefit it would provide anyone; fast wow gold  PVP and PVE seem to co-exist fine for me as-is.



Sunday, June 23, 2013

Some counter-points:

Basically, there's a few legit concerns, and one QQ concern buy cheap wow accounts:
1) This will absolutely require some players to change up their playstyle. They may have been getting gear with extra Resilience to improve their survivability; that's now gone.
2) Normalizing all gear at the higher levels does take away some of the ability to outgear your opponents. On the flip side, that makes some folks feel like they "wasted" the effort to get said gear.
3) It's no longer as easy to WTFPWN noobs. Not many folks are like that, but some enjoy the easy kills by specifically looking for the undergeared players. I think they're the most upset by this change. :)
That's a question.  We add pvp resilience ot our gear with the chest enchant and gemming.  I don't think that's going away.  Where to sell World of Warcraft accounts  The 65% is baseline, but we should still be able to improve on that with gemming.
Some counter-points:
1) There hasn't really been a way to "gear for PVP Resilience" outside of alterations, so that isn't really changing.  For example, there aren't any Trinkets with "bonus resilience" (there is one for bonus PVP Power though).
2) This isn't too big of a deal, since Conquest/Conquest Elite being the same ilvl has been how PVP operated for quite some time.  Patch 5.2 was unique in splitting the two.  Also, nobody can really complain about wasting time on Conquest Elite since nobody can buy any yet - there's a Minimum Conquest Earned requirement that's impossible to have reached at this time.
3) This is really only a concern for Heroic raiders, or hardcore PVPers that did Heroic raids for an edge. how to buy WoW gold  Most people won't be affected in this regard.



Friday, June 21, 2013

Some nice Warrior changes of WOW

Some nice Warrior changes there, but almost all of them are PVP oriented. cheapest world of warcraft gold I'm finding myself, a PVE SMF Fury warrior, still very underwhelmed by this patch so far. The change to KJC makes it better, but I still don't agree with nerfing it in the first place. I didn't see anyone complaining about Warlock mobility until they brought it up as a problem themselves. The 60 debuff from the demonic gateway, nerfing KJC and capping soul leech is going to make the already deeply annoying fight with Kanrethad even worse.
 The problem was that warlocks had too much mobility compared to other classes (mages, priests, druids) and could do very well on any high movement fight, which were numerous this tier. The original elimination was undoubtedly an overreach, but this change feels appropriate. Warlocks will be about as mobile as an elemental shaman, which is quite mobile in general.
I'm more puzzled over the MF change. It's a situational talent and this change will just make it worse to bring over KJC.
Except the classes you mentioned already had a lot of/more mobility? With the exception of Arcane Mages, the other classes/specs already have a lot of their high damage dealing abilities castable on the move due to procs or talents or simply the design of the ability.
Not sure if I should be happy with rogues having one change or not...I think that part of me was secretly hoping for a redesign of Shadow Blades, or something.  But, we're not broken, so its kind of hard to fix us

 I'm totally cool with them leaving us alone. There have been a few changes, but nothing major - keep in mind this is just a list of the updates. buy world of warcraft accounts For the full patch notes, you'll want to hit the site - there are a few rogue changes, mostly minor.

Wednesday, June 19, 2013

Really Weird Thing About Blizzard

Buy a game for the price you'd normally pay for a game!Don't get me wrong, it's nice they've reduced the price, safe wow gold but they've only really brought it down to what it should be at already.

Yeah, that is one really weird thing about Blizzard, I must admit. They're still acting like it's 1997 and they're king of the hill or something.  
Or hell, maybe they just have a bunch of leftover boxes they need to get rid of, who knows?

Honestly, if they were smart they'd do ONE WoW Box/CD for offer in stores at a normal pricing ($40-60 bucks or whatever) and make the indi expansions available as download-only options for those who just want, say, the original trilogy content ... and yes, there are still lots of those people out there!

Not exactly sure what their intention is here, but with games like Rift gone completely F2P this doesn't seem like it's going to make much of a "noise" out there.

 It baffles me that as a new player in order to get involved in the game you have to buy three boxes at the store--and you have to know that going into it. "What do I have to buy? How do the Battle Chest and the expansions work?" has got to be a Top Ten question on the New Player forums and on the WoW reddit. You'd think Blizzard would figure this out and simplify the whole thing, because it baffles people.

Yes, I wish I could remember back to when I first joined Warcraft.  I did so because a friend told me how cool it was, blah blah blah and this was back during the latter half of Classic, so there would have been just one box to buy at that time, I guess.

Still, I agree with you.  Normally, games come in one box, one disc.  They should just pull all of the pre-MoP stuff from store shelves and MoP is IT for WoW in the retail setting:  loading the disc installs all of the "stuff" that came before, too.


In digital terms, sure -- buy cheap wow accounts offer all the slices and dices you want -- but in retail I can't help but think this is a confusing mess of a sale for any kind of newcomer!

WoW GUIDE for Levels 58-68

With the drop in required experience, safe wow gold I levelled my DK to 67 just doing Hellfire and Terrokar. I stopped by Nagrand for the Ring of Blood and a handful of other quests, and was off to Northrend. I think I spent a day there total.

Why stop at 68? I lvled my DK (now the MT for my guild in Nax and Uld) up to 75 getting Outland Loremaster. I did this for two reasons. First I wanted the achievement and most important. It was faster lvling in Outlands.

I say its faster because even though most the quest are green, I had a epic flying mount to zip from quest to quest. When I hit 68 I traveled to one of the starter zones in Northrend long enough to hit 70 and gain those nice gear upgrades from the starter quest. I then went back to Outlands and grabed my Epic Flyer and started clearing zones. how to buy wow gold
With the epic flyer and Northrend starter gear I could easily solo an entire zone in a few hours and gain a lvl. I left Outlands at 75 and hit 78 by the time I got to Dragonblight. So I only had 2 zones I couldnt use my epic flyer in Northrend to get to 80. From there I had like 5 zones worth of quest to simply gain gold instead of xp.

The only negative to this method is you are higher lvl the the zone dungeons and cant que up for them, but I usually just grouped with guildies.

Ive used this method for 3 characters now. My DK, Druid, and Paly... all three lvled extreamly fast compared to other guildies who went straight for Northrend. Epic Flight FTW imo.

Tuesday, June 18, 2013

Nerf'd 3 Straigh Patches



Shadowform nerfd , buy wow accountFade stoppping ranged attacks for 3 seconds nerfd , life swap our flash new ability unusable in pvp, smind spike  glyph nerfd , Dispersion the the shadow lock out Nerf
As far as pvp goes shadow cant possibly be raped anymore. All i can think is GC got raped on his mage by a good shadow priest and hes taking it out on the community.
Blizzard has managed, with just 2 lines in the PTR notes, what mages have been unable to do: kill warlocks. This isn't just QQ. If you play a level 90 lock, you know that KJC as it is now, is not OP and is a defining way the class plays. fast wow gold This nerf with out any buffs will significantly affect warlock DPS especially affliction and destro. I guess I need to go learn how to play demo or level my hunter from 85-90. Well you do understand that the test realm is beta content right? I mean, thats kinda the point. So they can try things and see how they work, before putting them live. If its as devestating as you suggest, Im sure they'll notice.
Sorry. buy world of warcraft accounts I'm just a bit tired of the drama. Go tothe PTR, try and write about why its bad if yout think so. thats why its there.
kjc made the class so fun to play.  going back to the stand still and cast mode is awful, it's going to be like playing in black and white after experiencing color.
Welcome to the life of a Shadow Priest. were the least mobile ranged class in the game we have to hard cast everything. only move we can do on the run is Spam SWP which is laughable.
imo KJC isnt the problem with locks its the massive bubbles and self healing that brings u from 20% to full while still laying down heavy damage thats the problem. To kill a lock atm it take numerous people and you have to go through his heath bar 2 or 3 times to get the kill

Monday, June 17, 2013

Blizzard Coming in and Looking at Your Chat



I like what they've done with Dota 2.wow gold for sell  I haven't played it a ton, maybe 25 games or so (although games take 30 min to an hour, so that's a decent amount of time, but nothing compared to my brother, who has more than 350 wins), but in that time I haven't encountered a single asshat. Maybe there will be someone who tells me I'm doing something wrong, and even in a brusk way, but I haven't had any of the sort of abuse I see regularly in WoW. I think a huge part of it is their reporting system. They now have communication bans if you get reported too many time. It's not just a mute or ignore (although they have those too); it's if you keep getting reported, you can't talk to anyone, period. It lets people know without a doubt that the way you're acting is unacceptable. I would love something like that in WoW. If you get reported enough, you can't use /say, /yell, /party or raid or /2 or anything other than whispers to friends and guild chat for a day or two. They could put some safeguards on it, like you can never get chat banned from the people in one BG or dungeon -- it would have to be several reports from different sources. But if people could be shown that others don't appreciate their crap ... it'd be great. Just make it community enforced,  where to buy wow accounts not something Blizzard does (i.e. - they have to be reported a lot, not someone at Blizzard coming in and looking at your chat and deciding themself), to head off the complaints of Blizzard controlling what you say in-game.
The problem with this kind of system, is that in WoW you're dealing with a paying customer who just might stop paying if faced with such a disciplinary action.
I am not saying this actively prevents Blizzard from taking action, but they seem not to be taking such actions (as you describe) leaving one to really question why.
As you suggest, intelligent, proactive use of a Ban Hammer like with DOTA or GW2 works wonders in terms of community quality.  One has to wonder if they increased this level of oversight and quality-control in WoW, if this game's rep as "asshatland" might diminish, at least somewhat.
 I would agree completely with you.  I posted what I did to try and surmise or figure out why on earth they haven't picked up on this by now and started trying to improve the community a bit more.
Then again, history has proven time and time again that cross-realming strangers together to provide convenience leads to very openly-bad player behavior, and they continue pushing in that direction, so who's to say what's really going on behind the wheel, here?
The only thing one can really say for certain is that community quality is on a very back burner in terms of public actions the game company is taking these days. I do agree it would be a very good thing if they would improve in this area, though.

Friday, June 14, 2013

Merged Servers A Free Transfer



I'm to the point of thinking just merge servers. WoW accounts cheap  Give everyone on merged servers a free transfer.  And merge middle and low together.
I'm tired of nodes, mobs disappearing, still dismounting when crossing server realms, having 3 or 4 server restarts because of zone and actual server restarts(got kicked off 3 times this morning with rollstarts.  one was my server). Where to buy WoW accounts The grief and misery is worth the bitching of merging.  I'm tired of the half assed Band-Aid approach. 
Lets just swallow the bullet and merge.  Get rid of cross realms, and this new probably just as buggy virtual realms.  I want to play the game, doesn't matter which realm. World of Warcraft accounts for sell  I'm tired of the bugs and hotfixes that fix one problem and make a new one.
My main worry is this: I play on a relatively high-pop RP server. What will happen with virtual realms? Will we be flooded with PVPers who like to troll RP events, or will we be merged with other RP realms? In the latter case, cliques will inevitably form as egos from other realms clash. There's enough ego problems on RP realms as there are without players from other realms joining and forming their own cliques.
 there's going to be a shakeout, without question. I play on Cenarion Circle, an a lot of our players get really torqued when other RP CRZ folks use what they previously felt were "their" rp spots.
The only thing we can really do is have patience, see what develops, and maybe, y'know, make some more new friends (Or do what I do, and mostly play solo out in the world....I am bad, so very very bad, at making friends...)
I doubt we get merged with non-RP servers, but I'm worried about getting merged with every other RP server in the game, in the same way that we're CRZ'd now. It would just be too crowded, unless you were able to choose which 'channel' you were in.
I would like for this to completely replace CRZ, though-- if there is a single virtual server, instead of 'you're put on a random server', it gets rid of some of the irritating bits of CRZ, like chasing down a rare spawn and losing it when you randomly get punted to another server and the spawn doesn't.

Thursday, June 13, 2013

Different from Server Merges of WoW

I'm confused now, how will this be different from server merges? cheapest WoW gold Maybe the difference is that they can change which servers are in a virtual realm easily, but they can't do that too haphazardly otherwise they'll break the guilds and what not. If realm A and realm B are fused,buy WoW gold  how are they not the same realm now?
 Here is how I'm seeing this as different from server merges:
1. No naming conflicts. Everyone still has their server tag setting them apart.
2. We can have more than 11 characters per "virtual realm".
3. Since the different server populations are still on different server motherboards, we will avoid potential hardware shortfalls caused by doubling or tripling the population of any one realm.
I'm guessing that they experimented with half off server transfers, which ended up a failure (as expected), and they used that as justification to commit resources to virtual servers.
This isn't something "new" Eyhk, 5.4 was built months and months ago and is now being datamined.  The feature was in the plans for a LONG time now, it's only now been "discovered' out here in the community.  Blizzard didn't even announce this:  it was simply datamined as being something that MIGHT be included with 5.4 this September.  In other words, has no relationship with the transfer sale.
 I'm guessing the Marketing department was responsible for the 1/2 off sale and had it planned as of several weeks ago, and no coordination was done (or, really, needed) with whichever department handles releases to the PTR, which is probably an entirely different group from the live servers group.
If you want to complain about something, complain about why gasoline goes up 10 cents a gallon in one day, at lunchtime, and theorize why all the gas stations within 3 miles of each other make the same move within an hour of each other.

Wednesday, June 12, 2013

Blizzard Said That Garrosh Wouldn't be Corrupted?

They said he wasn't corrupted by the Sha and I still think  that's true - up until he gets hold of the Y'shaarj prison from Dark Heart of Pandaria.Buy World of Warcraft Gold  hes talking about the Datamined stuff, for example Garoshes Aura is from the Sha of pride, from the datamined sound file aparently you dont even see it untill aparently you get some kind of brew from Chen,Where to buy WoW accounts  The "taint notin new" soundfile of Volgins I suspect is related to him talking about the Blood Elves and not Garosh and seems to be him saying hes always kept more of an eye on the forsaken more than hes let on.cheapest WoW gold
To be honest, I don't know how they are going to figure out a way to keep Garrosh from being "corrupted" given he's trying to channel the power of an Old God.
From the moment Garrosh's warriors discovered the place, he pretty much cemented his place in WoW lore.
Unless of course, the writers go against what they've done in the past.  Which would be cool.  But probably unlikely.
Specifically that he's making these decisions of his own volition, not because of a corruption.  Just bear in mind that there's a difference between: victim of corruption, and intentionally corrupting yourself for power.
I must say that the change to inquisition is really nice. 2 minutes glyphed will be great when soloing/dungeons/scenarios, just going to be much less of a hassle clearing trash all around, and a base minute fits in great. Thanks blizzard