1)
This will absolutely require some players to change up their playstyle. They
may have been getting gear with extra Resilience to improve their
survivability; that's now gone.
2)
Normalizing all gear at the higher levels does take away some of the ability to
outgear your opponents. On the flip side, that makes some folks feel like they
"wasted" the effort to get said gear.
3)
It's no longer as easy to WTFPWN noobs. Not many folks are like that, but some
enjoy the easy kills by specifically looking for the undergeared players. I
think they're the most upset by this change. :)
That's
a question. We add pvp resilience ot our gear with the chest enchant and
gemming. I don't think that's going away. Where to sell
World of Warcraft accounts The 65% is baseline, but
we should still be able to improve on that with gemming.
Some
counter-points:
1)
There hasn't really been a way to "gear for PVP Resilience" outside
of alterations, so that isn't really changing. For example, there aren't
any Trinkets with "bonus resilience" (there is one for bonus PVP
Power though).
2)
This isn't too big of a deal, since Conquest/Conquest Elite being the same ilvl
has been how PVP operated for quite some time. Patch 5.2 was unique in
splitting the two. Also, nobody can really complain about wasting time on
Conquest Elite since nobody can buy any yet - there's a Minimum Conquest Earned
requirement that's impossible to have reached at this time.
3)
This is really only a concern for Heroic raiders, or hardcore PVPers that did
Heroic raids for an edge. how to buy WoW
gold Most people won't be affected in this regard.
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